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Richmond Tennis Club


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New user registrations & Rules
New users - to register please click on the login link above and then click on >>register here

Rules of the Ladder

1. You may challenge the player one to five positions above you on the ladder. When you join the ladder you may challenge 20% above your position on the ladder for your first challenge.

2. All games should be played within 14 days (for winter) or 7 days (for summer) of a challenge being made (unless there are extenuating circumstances) otherwise the challenger wins.

3. You should play your game at a mutually convenient time. If your timings do not coincide (one person can only play work days 9-5 and the other only evenings and weekends) and you CANNOT agree, then you MUST play your match on a weekday commencing. This may not be done on the courts that the social league is being played on. i.e. if the social is being played on the grass courts, you may play your match on the Hard courts. And Visa Versa.

However, you may play at any other club of your choosing of required.

4. If the person being challenged offers 3 different 'compulsory match times' (on different days) and the challenger cannot make any of them, then the CHALLENGE is VOID.

5. If the person being challenged cannot offer 3 different 'compulsory match times' (on different days) then the CHALLENGER WINS by default.

6. If either party is more than 20 minutes late in attending an agreed match then the late or non-attendee loses the match.

7. If you make a successful challenge you will be placed above the person you beat. Therefore you may jump up to two positions at a time.

8. The agreed number of games to play is the first to 9 games. Please also decide what will happen if the lights go out during the game.

9. Please check with your opponent any 'local rules' prior to playing.

10. If no result has been recorded by the end of the 7-day challenge period a reminder is emailed to both parties.

11. If no result has been recorded by the end of the challenge period a warning is sent to record the result within a few days 'grace period'.

12. If no result has been recorded by the end of the grace period (7 Days) the challenger automatically wins.

13. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period with no consequences.

14. If the challenged person (challengee) wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit.
10/04/07